by Josh Dunham | May 13, 2020 | Espresso
I think sometimes we forget that good animation does not have to be flashy or lavish to be considered good. Yes, an objective element of technicality does have a large influence in the value judgement of a piece, but technicality and flashy are not the same thing....
by Josh Dunham | May 12, 2020 | Espresso
Let’s talk a little bit about ‘being on modal’. In animation, there are visual references that are established to help things looking consistent. Unlike live action films, the actors, sets, and scenery must all be drawn, and doing so where everything...
by Matteo Watzky | May 11, 2020 | Espresso
What makes Yutaka Nakamura’s animation so special ? There are a lot of potential answers to that question, but here’s mine : among other things, it comes from the incredible sense of fluidity his animation has. To put it in other words, it feels like his characters...
by Josh Dunham | May 10, 2020 | Espresso
In animation, a line means everything. Take this scene in Kizumonogatari for example: Panicked and afraid, Araragi’s gaze pierces us. He trembles until his panic overtakes him, clambering to get away. The action feels frantic. Part of that is due to the fact...
by Dimitri Seraki | May 9, 2020 | Espresso
Mitsuo Iso is an animator who perhaps needs no introduction. As soon as you start talking about Sakuga, he is probably one of the first names you think of and to good avail. He is the ambassador of Full Limited Animation, a method consisting of animating scenes only...
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