Daicon, back in context

Daicon, back in context

The two Daicon shorts, Daicon III and Daicon IV, are still today considered to be emblematic monuments of otaku culture. A large part of this reputation comes from the fame of its creators, the ones who would go on to create studio Gainax, but also from the array of...
Evangelion: You Can (Not) Deconstruct

Evangelion: You Can (Not) Deconstruct

You’ve probably heard or read this somewhere: “Neon Genesis Evangelion is a deconstruction of the mecha genre” – or of SF, or even of shounen as a whole, if the person writing this is ambitious. This interpretation of one of the most famous mecha series ever is...
Animation fundamentals – A short history of Layout

Animation fundamentals – A short history of Layout

In my previous post, I mentioned that I would make a follow-up about the role of the layout in the production process of anime, so here it is. However, here, I also hope to show that the layout isn’t as simple as I explained last time: if you take a historical...
Animation Fundamentals – Timing and Spacing

Animation Fundamentals – Timing and Spacing

Animation is an art, but it’s also a craft. And it is precisely by understanding the craft that you get to understand the art, how it works, and what it means. The goal of this series is just that: laying out some fundamental techniques and concepts of the craft that...