by Matteo Watzky | Dec 31, 2020 | Blog
In my previous post, I mentioned that I would make a follow-up about the role of the layout in the production process of anime, so here it is. However, here, I also hope to show that the layout isn’t as simple as I explained last time: if you take a historical...
by Matteo Watzky | Dec 22, 2020 | Blog
You may have already seen sakuga fans complimenting cuts, and especially something that they call “layouts” ; on the other hand, when they talk about the cinematography or direction, they tend to evoke the “storyboards” or “ekonte” (I’m going to use the English word...
by Matteo Watzky | Nov 26, 2020 | Blog
Animation is an art, but it’s also a craft. And it is precisely by understanding the craft that you get to understand the art, how it works, and what it means. The goal of this series is just that: laying out some fundamental techniques and concepts of the craft that...
by Matteo Watzky | May 23, 2020 | Espresso
Among the many things he’s known for, legendary animator Yoshinori Kanada left his mark on anime history with his innovative way of drawing effects : lightning, smokes and explosions. The most recognizable aspect of his style is the very angular way he has of...
by Matteo Watzky | May 22, 2020 | Espresso
How do you make a fight scene look as awesome as possible ? It’s simple : you just have to make everything move. But then if everything moves all at once, the viewer might not understand anything about what’s going on ! To this, Hiroyuki Imaishi might answer : who...
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