Evangelion: You Can (Not) Deconstruct

Evangelion: You Can (Not) Deconstruct

You’ve probably heard or read this somewhere: “Neon Genesis Evangelion is a deconstruction of the mecha genre” – or of SF, or even of shounen as a whole, if the person writing this is ambitious. This interpretation of one of the most famous mecha series ever is...
Animation fundamentals – A short history of Layout

Animation fundamentals – A short history of Layout

In my previous post, I mentioned that I would make a follow-up about the role of the layout in the production process of anime, so here it is. However, here, I also hope to show that the layout isn’t as simple as I explained last time: if you take a historical...
Animation Fundamentals – Timing and Spacing

Animation Fundamentals – Timing and Spacing

Animation is an art, but it’s also a craft. And it is precisely by understanding the craft that you get to understand the art, how it works, and what it means. The goal of this series is just that: laying out some fundamental techniques and concepts of the craft that...

Sakuga Expresso #16 – Arcadia of My Youth

Among the many things he’s known for, legendary animator Yoshinori Kanada left his mark on anime history with his innovative way of drawing effects : lightning, smokes and explosions. The most recognizable aspect of his style is the very angular way he has of...